Skyrim comes out for PC, Xbox 360, and PS3 on November 11th next year. Howard added that the new engine would make people “almost feel like a new console,” He said that it was based on the technology for Fallout 3 – which was part GameBryo and part Bethesda’s own work – but had received some pretty heavy modification, particularly in the parts that handled characters and animation. Specifically, it’s out with the old GameBryo engine that Bethesda has used for Oblivion, Fallout 3 and even Morrowind, and in with a custom-built engine. When pressed on whether “new” meant entirely new, or some new version of GameBryo, Bethesda community manager Nick Breckon said that “new” meant a brand new, internally created, “gameplay/graphics engine.”īack in August, Bethesda’s Todd Howard briefly talked about the engine for Skyrim, although the game obviously hadn’t been announced at that point. Gamebryo, now called Gamebryo Element, is the product of the new Emergent Game Technologies. Since the creation of Gamebryo, NDL merged with Emergent Game Technologies.The new company is known as 'Emergent Game Technologies' (EGT). I fear that the scraping of it could while making the game possibly better, will have a massive negative effect on the modding community. Gamebryo is a game engine, originally from Numerical Design Limited (NDL), and is the successor to NDLs NetImmerse engine. Specifically, it’s out with the old GameBryo engine that Bethesda has used for Oblivion, Fallout 3 and even Morrowind, and in with a custom-built engine.Ī tweet from the official Bethesda Twitter feed said the developer had seen a lot of speculation about the technology that Skyrim would use, and confirmed that it would run on a “spectacular” new engine. of 2 - No gamebryo in TESV Bad for modding - posted in General Skyrim Discussion: we all know how easy Bethesda has made it for modders using the gamebryo engine. It’s out with the old and in with the new for the fifth Elder Scrolls game. Who acquired them? I havn't been able to find any info on it.The next Elder Scrolls game will look “fantastic,” says Bethesda’s community manager. Every time the the studio makes a game it adds and adapts the engine to suit new. " Wow, so it actually got bought? From what i remember the price wasn't that high though. After that Bethesda created the Creation Engine for Skyrim by developing its own version of the Gamebryo engine.
The "new" engine in Skyrim is probably "really" a modified Gamebryo derivative designed to have new features once you get past all the PR double talk. But then, if they do want to choose a superior engine, wouldnt iD Tech 5 be better suited, it looks better too. Emergent (and the Gamebryo tech by extension) has already been sold via Gerbsman Partners liquidation to another company. With some of the other engines, doing this stuff is way easier and so you're much more unlikely to end up with weird bugs and stuff, mainly cause the engine already does a lot of the work for you.
It seriously does have some messed up stuff going on. Yes, the 'engine' is a multipart framework and Bethesda has rewritten certain parts of it, in fact more than once, mostly the renderer, in order to not look 'outdated', but the 'engine' still uses code and architecture from NetImmerse and Gamebryo, therefore has limitations inherited from them. Have any of you ever tried using it? Some of the ways that engine does stuff and tries to make you do stuff is just utterly horrible. For programming side it's the physics, collision, AI and other stuff which is done said: " said: " There's a good reason it is now a dead engine, cause it was horrible. Things like shaders, lighting, shadows etc, are done differently in different engines. For art assets, i believe it's mostly the way things are rendered or the types of art files used that causes the look.
Oh yeah, new upgrades is also good publicity and hype, plus they can allow other companies to use their engine for a high price.
By that logic we should still be using the unreal 1 engine, cause its expensive to move forward. " I can't say my knowledge into the art stuff is so great, but from a programming perspective, most of it is the code and the way it does stuff. Apparently bethesda still believes living in the stone age with a 1999 engine is fine and dandy. "I am by no means any sort of learned when it comes to this subject, but I would guess it has to do with the way they're coded, the assets the use, how it puts them to use, etc. Said: " said: " of curiosity, as someone who knows nothing about making games, how does that work? Like, what makes engines different? Is is just the code language or logic they use? And, on the topic, what makes engine have distinctive looks, like the plasticky Unreal look that it's often associated with? I've always wondered about this.